NRW Europa

Webinar: How Gaming can help with Mental Well-being

05.06.2025 10:00 | 05.06.2025 11:45 Uhr
Online Event
Discover how video games are becoming valuable tools in mental health care—supporting treatment for anxiety, depression, and stress while promoting emotional and social well-being. The event fosters cross-border collaboration between the Weimar Triangle regions—North Rhine-Westphalia (Germany), Silesia (Poland), and Hauts-de-France (France)—as well as Dnipro (Ukraine), bringing together experts and stakeholders to explore innovative approaches at the intersection of mental health and digital technology.

In today’s digital age, video games have become a widely popular form of entertainment for people of all ages. However, what many people may need to realize is that video games have the potential to be a powerful tool for improving mental health. Gaming therapy, or game-based therapy, involves using video games to address various mental health concerns, such as anxiety, depression, and stress.

Using video games in mental health treatment is a concept that has been introduced previously. Research has shown that gaming therapy can positively impact cognitive function, emotional regulation, self-esteem, and social connection. With the increasing accessibility and advancement of technology, gaming therapy has become an even more promising avenue for improving mental health.

Rules: 7 minutes for each presentation followed by 3 minutes for discussion.

Draft Agenda
Thursday 5th June 2025

10:00 Welcome & Rules of the Game
10:05 Level One: Science
10:50 Short Break
10:55 Level Two: B2B
11:45 Game Over

 

The main characters and topics:

NRW
AI-Driven Transitions to Active Retirement among Adult Workers with Mental Health Problems
by Dr. Ozlem Koseoglu Ornek, Witten/Herdecke University, Germany
Video Games Study by Uniklinikum Bonn (TBC)
Gamification for mental Well-Being by Gernot Sümmermann, Cynteract
Cologne Game Lab by Prof. Björn Bartholdy (TBC)

Silesia
The gaming spectrum: gaming motivation, well-being, and escapism among adult autistic and ADHD gamers by Dr. A.Pyszkowska, University of Silesia in Katowice
Neurofeedback used in cognitive training by Radosław Tracz - Neuroplay Project
- Game-Based Therapy and Virtual Reality in Functional Therapy and Mental Well-Being by Bogusława Łysakowska - Technomex Ltd.

Dnipro/Ukraine
- Prof. Dr. Victoria Ogorenko, Dnipro State Medical University

Experts from Hauts-de-France/FR

 

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Ihre Kontakte

Gregor Stolarczyk

ZENIT GmbH / NRW.Europa

Ekaterina Karpushenkova

ZENIT GmbH / NRW.Europa